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ai_agents 表说明
本人英语太差不对的请纠正。
EntryId | AI_AGENT | procevent | procChance | procCount | spellId | spellType | spelltargetType | spellCooldown | floatmisc1 | misc2
EntryId------怪ID
AI_AGENT 1 = 混战, 2 = 范围(RANGED), 3 = 逃跑, 4 = 技能, 5 = 求救
ProcEvent 0 = 进入战斗, 1 = 脱离战斗, 2 = DAMAGETAKEN, 3 = 对NPC目标开始施法(TARGETCASTSPELL), 4 = 格挡目标(TARGETPARRYED), 5 = 闪躲目标(TARGETDODGED), 6 = TARGETBLOCKED, 7 = TARGETCRITHIT, 8 = 目标死亡(TARGETDIED), 9 = TARGETDIED, 10 = UNITPARRYED, 11 = UNITDODGED, 12 = UNITBLOCKED, 13 = UNITCRITHIT, 14 = UNITDIED, 15 = ASSISTTARGETDIED, 16 = FOLLOWOWNER
procChance
spellId---------技能ID
spellType------技能类型 1 = ROOT, 2 = 治愈, 3 = 晕眩, 4 = 恐惧, 5 = 沉默, 6 = 诅咒, 7 = AOEDAMAGE, 8 = DAMAGE, 9 = 召唤, 10 = BUFF, 11 = DEBUFF
spelltargetType----------定义目标(This just defines the target) 1 = 单一目标(SINGLETARGET), 2 = 目标(DESTINATION), 3 = 源头(SOURCE)
spellCooldown------Self explanitory
floatmisc1 | misc2 As for "floatMisc1" and "Misc2" are misc values which are used for a few spell types: STYPE_HEAL floatMisc1 defines the hp percentage at which it should cast that spell. lets say you got 20% chance to cast a healing spell at "DAMAGETAKEN". with floatMisc1 is 0.40. Creature has a 20% chance to cast that healing spell when damage taken and hp of it or one of its assistTargets is <= 40%
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